Eric Tabellion

Eric Tabellion

Formerly: R&D Staff @ DreamWorks Animation
Presently: Software Engineer @ Google, Inc.

MS, Computer Science
Université de Marne-la-vallée

If you want to know more about me, here is a bio.


HPG Paper 2017:

Vectorized Production Path Tracing

Describes an efficient production prath-tracing rendering system that is vectorized. It is the first in its class to leverage SIMD hardware units of modern CPUs throughout. We showcase performance results of rendering a few production scene assets.

HPG Paper 2014:

Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Fur

Describes an efficient ray-tracing system for hair and fur geometry, including many smart ways to build good acceleration structures. We use a Monte Carlo path tracer to render a few examples of hairy production models.

Siggraph Talk 2012:

Point-Based Global Illumination Directional Importance Mapping

Describes a point based global illumination extension to embrace physically based shading.

EGSR Paper 2011:

Coherent Out-of-Core Point-Based Global Illumination

Describes a point based global illumination system that can efficiently handle extremely complex scenes.

EGSR Paper 2007:

Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

Describes a soft-shadowing algorithm that is physically correct, efficient and can be applied to very complex scenes.

Siggraph Paper 2004:

An Approximate Global Illumination System for Computer Generated Films

Describes the academy award winning global illumination rendering system that was used in the making of the movie Shrek 2, and many more movies since...

July 23, 2017